instant_build - Toggles instantly finishing constructions and upgrades WARNING: This also applies to enemy AI so only used while paused.grow_pops (amount) - Adds (amount) of growing pops to selected planet, default 1.free_policies - Toggles allowing player to change policies without restriction, including policies previously disabled.free_government - Toggles allowing player to change governments without the time limit.force_integrate (country_id) - Integrates (country_id) empire into the player's empire. ![]() food (amount) - Adds (amount) of Food, default 5000.finish_terraform - Finishes all terraforming processes.finish_special_projects - Finishes all special projects.finish_research - Finishes all active research.federation_examine_leader - Triggers a Federation succession.federation_add_cohesion_speed (amount) - Adds (amount) of Monthly Cohesion to the Federation, default 10.federation_add_cohesion (amount) - Adds (amount) of Cohesion to the Federation, default 200.federation_add_experience (amount) - Adds (amount) of Experience to the Federation, default 1000.engineering (amount) - Adds (amount) of Engineering tech points, default 5000.effect shift_ethic = (ethic id) - Shifts the player empire's ethics to (ethic id).effect set_primitive_age_effect = (age id) - Changes the age of a pre-FTL civilization to (age id).effect create_archaeological_site = (archaeological site id) - Adds (archaeological site id) to the selected create_archaeological_site.effect country_remove_ethic = (ethic id) - Removes (ethic id) from the player empire.effect country_add_ethic = (ethic id) - Adds (ethic id) to the player empire, using more than 3 ethic points will remove low attraction ethics.effect add_planet_devastation = (amount) - Adds (amount) of Devastation to the selected create_archaeological_site, negative values lower it.effect add_district = (district id) - Adds (district id) to the planet.effect add_deposit = (deposit id) - Adds (deposit id) resource deposit or planetary feature to the selected celestial body.effect add_building = (building id) - Adds (building id) to the selected planet, multiple planet unique buildings will be removed a month after being added.debug_yesmen - AI empires always agree to player proposals.debug_nomen - AI empires always refuse player proposals.damage (amount) - All ships in the selected fleet take (amount) hull damage.create_navy (amount) - Creates a fleet using your most recent designs that uses Naval Capacity, 1 means 100%.create_megastructure (megastructure id) - Creates a Megastructure in the current system, pressing tab reveals the IDs.colonize (colonizer pop id) - Starts the colonization process of the selected planet using a copy of the pop with the ID given.cash (amount) - Adds (amount) of Energy Credits, defaults 5000.build_pops (amount) - Adds (amount) of robot pops to the selected planet, only works if the empire has the technology to build robot pops.branchoffice - Take ownership of a planet branch office. ![]()
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